[ 3D ] Normal Map的接縫
我被這問題困擾很久
就是我把做好的low poly丟到ZB
然後用ZB出Normal map
但是卻發現有接縫
本來想用BodyPaint修補,不過實在太過困難
我Google了一下,有發現有人說可能佈線或者是
拆UV的比例等問題造成
請問還有沒有別種的可能性呢???
Mudbox / Xnormal等軟體都有試過
似乎都有問題,所以似乎是低模有問題?
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