[情報] 1.0.7各職技能改動

看板DIABLO作者 (keith)時間11年前 (2013/02/13 12:24), 編輯推噓37(37028)
留言65則, 42人參與, 最新討論串1/1
無聊翻一下,有錯請鞭,然後中文官網的數值其實已經改了 野人 ‧Bug Fixes ‧Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times 威嚇怒吼--掠敵之吼 不再使怪物多次掉落裝備 狩魔 ‧Bug Fixes ‧The Reflects Damage affix will now properly reflect damage caused by Bola Shot 反傷詞彙現在會正確反傷縛錘彈 武僧 ‧Active Skills ‧Cyclone Strike ‧Weapon damage increased from 100% to 313% 颶風轉傷害從100% --> 313% ‧Dashing Strike ‧Weapon damage increased from 160% to 303% 瞬影打傷害從160% --> 303% ‧Exploding Palm ‧Explosion damage increased from 30% to 50% of the target’s maximum health 爆裂掌傷害從30% --> 50%的目標最大生命值 ‧Inner Sanctuary ‧Radius increased from 8 yards to 11 yards 八相陣範圍從8碼 --> 11碼 ‧Skill Rune – Forbidden Palace ‧Damage bonus increased from 10% to 15% 八相陣符文禁軍之陣增傷從10% --> 15% ‧Skill Rune – Sanctified Ground ‧Now reduces enemy movement speed by 80% (up from 60%) 八相陣符文淨化之地緩速從60% --> 80% ‧Lashing Tail Kick ‧Weapon damage increased from 235% to 470% 雲龍擺尾傷害從235% --> 470% ‧Mystic Ally ‧The amount of damage a Mystic Ally can take from a single hit is now capped ‧The cap scales with the player's level, and is further reduced by the player's Armor and Resistance 天地元靈現在承受到的單一攻擊會有上限 (每下會承受到的攻擊最多不超過某值) 此上限會隨腳色等級和抗甲降低 ‧Skill Rune – Eternal Ally ‧Weapon Damage increased from 40% to 60% ‧The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds) 天地元靈符文不朽元靈傷害從40% --> 60% 且死亡後從50%機率5秒後復活 --> 100%機率會在3秒後復活 ‧Skill Rune – Fire Ally ‧The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds 天地元靈符文火之元靈的特殊攻擊CD時間從8秒 --> 4秒 ‧Skill Rune – Water Ally ‧The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%) ‧The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds 天地元靈符文水之元靈的特殊攻擊緩速從30% --> 60% 天地元靈符文水之元靈的特殊攻擊CD時間從8秒 --> 4秒 ‧Sweeping Wind ‧Base weapon damage increased from 15% to 20% per stack 勁風煞每層傷害從15% --> 20% ‧Skill Rune – Blade Storm ‧Weapon damage increased from 20% to 26% per stack 勁風煞符文刀刃風暴每層傷害從20% --> 26% ‧Skill Rune – Cyclone ‧Weapon damage increased from 20% to 26% per stack 勁風煞符文雷電颶風每層傷害從20% --> 26% ‧Tempest Rush ‧Weapon Damage increased from 85% to 155% 暴風奔襲傷害從85% --> 155% ‧Wave of Light ‧Weapon damage increased from 390% to 829% ‧Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96% 金鐘破初始傷害從390% --> 829% 隨後對直線上敵人傷害從45% --> 96% ‧Skill Rune - Explosive Light ‧Weapon damage increased from 430% to 914% 金鐘破符文爆裂光波傷害從430% --> 914% ‧Skill Rune - Pillar of the Ancients ‧Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage) 金鐘破符文先祖石柱初始和後續傷害皆從280% --> 595% ‧Passive Skills ‧Near Death Experience ‧Dying will now reset the cooldown 瀕死覺悟死亡會重置CD ‧Bug Fixes ‧Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player 勁風煞換裝延續上一套裝備數值的BUG被修正 ‧Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing 勁風煞雷電颶風符文產生的小旋風現在將大致向玩家面對方向前進 巫醫 ‧Active Skills ‧Spirit Barrage ‧Skill Rune – Well of Souls ‧The secondary missiles fired by this rune can now hit the primary target 魂靈彈幕符文魂靈之井額外釋放的飛彈現在可以追擊主要目標 秘術 ‧Active Skills ‧Arcane Orb ‧Weapon damage increased from 175% to 200% 秘法光球傷害從175% --> 200% ‧Skill Rune – Obliteration ‧Weapon damage increased from 228% to 260% 秘法光球符文滅絕光球傷害從228% --> 260% ‧Blizzard ‧Weapon damage increased from 210% to 510% over 6 seconds ‧Proc coefficient increased from 0.01 to 0.0125 暴風雪傷害從6秒210% --> 510% 觸發係數從0.01 --> 0.0125 ‧Skill Rune – Grasping Chill ‧Proc coefficient increased from 0.01 to 0.0125 ‧Skill Rune – Frozen Solid ‧Proc coefficient increased from 0.01 to 0.0125 ‧Skill Rune – Stark Winter ‧Proc coefficient increased to from 0.005 to 0.0125 ‧Skill Rune – Snowbound ‧Proc coefficient increased to from 0.01 to 0.0125 暴風雪符文無情風雪以外符文觸發係數皆改為0.0125 ‧Skill Rune – Unrelenting Storm ‧Weapon damage increased from 280% to 680% 暴風雪符文無情風雪傷害從8秒280% --> 680% ‧Shock Pulse ‧Weapon damage increased from 105% to 150% ‧Proc coefficient increased from 0.667 to 0.8 ‧Skill Rune – Fire Bolts ‧Weapon damage increased from 152% to 195% ‧Proc coefficient increased from 0.667 to 0.8 ‧Skill Rune – Explosive Bolts ‧Weapon damage increased from 70% to 105% ‧Proc coefficient increased from 0.5 to 0.8 ‧Skill Rune – Lightning Affinity ‧Proc coefficient increased from 0.667 to 0.8 ‧Skill Rune – Living Lightning ‧Weapon damage increased from 37% to 52% 電能脈衝傷害從105% --> 150% 活體閃電以外符文觸發係數皆升到0.8 爆破電擊符文傷害從70% --> 105% 火焰脈衝符文傷害從152% --> 195% 活體閃電符文傷害從37% --> 52% ‧Passive Skills ‧Critical Mass ‧Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form 臨界質量現在會對御法者型態的傳送術和時間緩滯正確作用 ‧Temporal Flux ‧Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds) 時間之流緩速從30%持續2秒 --> 60%持續3秒 ‧Unstable Anomaly ‧Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life) ‧Dying will now reset the cooldown 異象動盪現在改為受到"致命傷害"時觸發 (是最後一擊鎖血意思?) 且死亡會重置CD ‧Bug Fixes ‧Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit 暴風雪現在爆擊有機會回復秘能 -- 1.第一次翻,有些字還查了一下字典希望還算通順 2.某東西終於賣掉,賺幾千萬心情不錯 3.秘術已死有事燒紙,暴風雪6秒才放完,一秒不到100%是有啥鳥用????? -- 硬派御法/電甲冰祕 實況頻道 : http://zh-tw.twitch.tv/keith291 冰祕紅門相關示範影片 : http://zh-tw.twitch.tv/keith291/videos?kind=highlights 英雄榜 : http://www.diabloprogress.com/hero/htiek-3459/Htiek/636549 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.162.82.49

02/13 12:25, , 1F
都給武僧玩就好啦 其餘四職都在nerf
02/13 12:25, 1F

02/13 12:26, , 2F
原來秘術不屬於其他四職..(筆記)
02/13 12:26, 2F

02/13 12:27, , 3F
DH已經被忽略習慣了orz
02/13 12:27, 3F

02/13 12:28, , 4F
DH真的就強最前面! 煙霧加跳舞~然後就鬼隱了
02/13 12:28, 4F

02/13 12:29, , 5F
秘術師不是Buff蠻多的?
02/13 12:29, 5F
暴風雪一秒不到100%傷害還不能堆疊同目標,我不如放隕石或其他招 秘法光球就更好笑了,那"25%"buff有人會在乎?!

02/13 12:30, , 6F
活體冰隕還蠻開心的阿 活體傷害buff後可以稍獨當一面
02/13 12:30, 6F

02/13 12:30, , 7F
冰秘都沒什麼差吧
02/13 12:30, 7F
※ 編輯: keith291 來自: 1.162.82.49 (02/13 12:35)

02/13 12:33, , 8F
暴風雪變好猛...
02/13 12:33, 8F

02/13 12:33, , 9F
根本就是改BUG而已 囧
02/13 12:33, 9F

02/13 12:33, , 10F
DH被遺忘了..
02/13 12:33, 10F

02/13 12:34, , 11F
>////< 終於輪到武僧了
02/13 12:34, 11F

02/13 12:34, , 12F
冰秘鍵盤技能幾乎都動不了 能換的都馬只有滑鼠技能
02/13 12:34, 12F

02/13 12:34, , 13F
哪裡四職NERF 看清楚再來講
02/13 12:34, 13F

02/13 12:34, , 14F
DH...算了吧
02/13 12:34, 14F

02/13 12:37, , 15F
臨界質量影響對御法用傳送型態的人是一大福音
02/13 12:37, 15F

02/13 12:38, , 16F
連續傳送嗎
02/13 12:38, 16F

02/13 12:38, , 17F
to樓上 不過你看光波平時觸發減第一招爆炸CD的頻率
02/13 12:38, 17F

02/13 12:39, , 18F
就不會有太大期待 加減用而已
02/13 12:39, 18F

02/13 12:39, , 19F
秘術高MP還是冰祕 低MP本來就隨你高興怎樣都行
02/13 12:39, 19F

02/13 12:39, , 20F
buff多 可是不實用還是沒用, 靜看WZ有沒有新玩法出現
02/13 12:39, 20F

02/13 12:41, , 21F
紅門原本用臨界,喚法,補給,補給換異象不知好不好用
02/13 12:41, 21F

02/13 12:44, , 22F
秘術的那些技能BUFF後好像還是廢物…
02/13 12:44, 22F

02/13 12:52, , 23F
和尚出頭天.....
02/13 12:52, 23F

02/13 12:53, , 24F
NICE阿 主角換人當就是爽
02/13 12:53, 24F

02/13 13:02, , 25F
想請問官方有沒有出更新的正式總覽表阿?
02/13 13:02, 25F

02/13 13:05, , 26F
美服官網有 我是自己去那翻的
02/13 13:05, 26F

02/13 13:06, , 27F
還有好心人士要接力翻其他部分? 不然亞服要等後天了
02/13 13:06, 27F

02/13 13:08, , 28F
可以借問一下嗎?為什麼我在遊戲外顯示已經是最新版本
02/13 13:08, 28F

02/13 13:09, , 29F
但是進入打帳號的地方卻叫我更新
02/13 13:09, 29F

02/13 13:09, , 30F
然後自動跳出去又顯示最新版本...輪迴...
02/13 13:09, 30F

02/13 13:11, , 31F
重開機試試看吧
02/13 13:11, 31F

02/13 13:17, , 32F
秘術師的異界應該是本來會被秒殺就無法觸發
02/13 13:17, 32F

02/13 13:19, , 33F
重開機也一樣......
02/13 13:19, 33F

02/13 13:19, , 34F
難道要砍掉重新下載嗎....
02/13 13:19, 34F

02/13 13:32, , 35F
暴雪的遊戲光頭人物都特別強 想當初我玩到4x等就沒再
02/13 13:32, 35F

02/13 13:32, , 36F
碰的光頭哥現在回鍋有前途嗎 亞服
02/13 13:32, 36F

02/13 13:46, , 37F
秘術改動無感耶 還是都玩冰爆阿
02/13 13:46, 37F

02/13 13:49, , 38F
如果打高MP也能玩傳統法師就好了 冰爆玩到膩了
02/13 13:49, 38F

02/13 13:49, , 39F
有人是怎樣 哪裡看到四職nerf???? 看清楚再來砲
02/13 13:49, 39F

02/13 13:50, , 40F
0 neef patchnote還是被哭哭nerf
02/13 13:50, 40F

02/13 14:04, , 41F
dh怒炎哨塔不會有任何反傷,對反傷怪連暗影都不必開了
02/13 14:04, 41F

02/13 14:06, , 42F
召喚物沒反傷,可以更安心無責任亂放,哨塔類隨便放超
02/13 14:06, 42F

02/13 14:06, , 43F
02/13 14:06, 43F

02/13 14:09, , 44F
傷害反彈現在把怪冰住他就不會彈了喔A_A
02/13 14:09, 44F

02/13 14:10, , 45F
真假?! 那冰秘完全不怕傷反了??
02/13 14:10, 45F

02/13 14:13, , 46F
簡單說傷反怪要"引導施法" (當然他還是會跑來跑去)
02/13 14:13, 46F

02/13 14:14, , 47F
冰下去他就被打斷了
02/13 14:14, 47F

02/13 14:17, , 48F
簡單來說就像是放瘟疫褻瀆一樣 算成放招就對了?
02/13 14:17, 48F

02/13 14:24, , 49F
嗯 只是攻城獸好像還是舊式的傷反
02/13 14:24, 49F

02/13 14:39, , 50F
排名世界前十的hc wiz也有人在用光球阿 説廢也太早
02/13 14:39, 50F

02/13 14:45, , 51F
就是會有人在乎阿 就像把能量風改多25%你也是會在乎
02/13 14:45, 51F

02/13 14:46, , 52F
他buff的程度不足以讓本來沒用這招的有誘因開始嘗試
02/13 14:46, 52F

02/13 14:47, , 53F
會用的幾乎還是那些本來就在用的
02/13 14:47, 53F

02/13 14:48, , 54F
但像是金鐘破的增強就會讓一些武僧玩家開始試用看看
02/13 14:48, 54F

02/13 14:48, , 55F
這才是成功的改動 如果他buff你還是不會想去用
02/13 14:48, 55F

02/13 14:48, , 56F
那有啥意義? 光球就是這種改動
02/13 14:48, 56F

02/13 14:52, , 57F
係數不低的光球如果有個400 才可以當遠程砲手吧~"~
02/13 14:52, 57F

02/13 14:55, , 58F
兩者都試一下 秘術那些微提升和武僧比起來的確鳥很多
02/13 14:55, 58F

02/13 16:03, , 59F
Q&A裡面說了秘術以後會有改動.
02/13 16:03, 59F

02/13 17:34, , 60F
巫醫哭出來 又被遺忘了
02/13 17:34, 60F

02/13 23:36, , 61F
巫醫的魂井終於修改了,可是沒增強Q_Q
02/13 23:36, 61F

02/14 00:24, , 62F
巫醫算小BUFF,說不定熊流也能搭渾蛋
02/14 00:24, 62F

02/14 01:00, , 63F
隱藏腳色:DH
02/14 01:00, 63F

02/14 08:14, , 64F
所以金鐘破傷害從435%變成925%!?
02/14 08:14, 64F

02/16 00:36, , 65F
武僧這是開界王拳了吧,可以修這麼高嗎!?
02/16 00:36, 65F
文章代碼(AID): #1H6nLdz4 (DIABLO)