[情報] 官方回應:1.0.5的武僧沒有未來?

看板DIABLO作者 (Chiquitita)時間11年前 (2012/10/04 09:53), 編輯推噓98(980165)
留言263則, 52人參與, 最新討論串1/1
http://us.battle.net/d3/en/forum/topic/6794319883#7 玩家:武僧版一片哀嚎,有玩PTR的高端玩家都過不下去,大家紛紛準備賣裝轉職了,    貼武僧版都沒反應,只好貼來總版了.... (5個半小時後) Vaeflare: We feel that monks are in a decent place at the moment, and are a solid class in terms of power, but there are some things that we would like to address with the class. Namely: we would like to delve deeper into fulfilling the fantasy of what it means to be a monk. Currently, monks spend a lot of their time applying an assortment of DPS buffs through the use of utility and survivability buttons. The bulk of monk damage comes from very passive gameplay, like healing yourself to get a damage buff, or applying Sweeping Winds and not looking at it again. We want to give players who enjoy the fantasy of being a blur of fists and feet a more active playstyle, and we’d love to play up some other fun mechanics as well. For example, one possibility we’re considering is changing one of Dashing Strike’s runes to allow players to travel further with the skill so that it can serve as a mobility tool, but at the cost of imposing a cooldown. Another possibility we’re exploring is making Lashing Tail Kick feel more compelling by moving the knockback component to a rune, or changing a rune to remove the knockback and instead increase the damage more meaningfully. These types of changes are not minor tweaks, however. We want to make sure we take some time to make meaningful changes that improve the overall play experience for these sacred warriors. 大意:我們認為目前武僧很適當,攻擊力十足,但我們確實對武僧還有一些改進想法。    .... 舉例:瞬影打的其中一個符文,變成可帶著此技能移動,但多了CD;    舉例:將雲龍擺尾的擊退功能移至符文,並加強擊退效果;或者搭配符文取消擊退       ,但加強攻擊力。 看不太懂,是想要buff攻擊力? -- 美服HC:Dialysis#1861 英靈:野人22級、秘術43級 英雄:野人60級、巫醫51級、秘術51級、武僧51級、狩魔42級     =255級 傳奇:殺豬刀、 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.34.118.139

10/04 09:54, , 1F
Bz:Monk能活到1.0.5 你們還真是不簡單
10/04 09:54, 1F

10/04 09:56, , 2F
搔不到癢處的改動 四大真言九成廢技也不改改
10/04 09:56, 2F

10/04 09:57, , 3F
話說 我愛p 才剛從冰法轉戰武僧 ( ′_>`)y-~
10/04 09:57, 3F

10/04 09:58, , 4F
不過高MP下 我希望我的隊友是武僧更勝於DH
10/04 09:58, 4F

10/04 09:58, , 5F
武僧不少技能都是針對pvp來的..
10/04 09:58, 5F

10/04 09:58, , 6F
主要是說他們覺得Monk的玩法多數是勁風雷電
10/04 09:58, 6F

10/04 09:58, , 7F
MONK : 從5/15之後就一直看不到未來 =口=
10/04 09:58, 7F

10/04 09:58, , 8F
Bz想要增加skill使用的多樣性,例如瞬影打讓monk更
10/04 09:58, 8F

10/04 09:59, , 9F
有機動力,或是雲龍某些符文加攻擊力,取消震退等等
10/04 09:59, 9F

10/04 10:00, , 10F
應該是改版後對防禦面要求更高了
10/04 10:00, 10F

10/04 10:00, , 11F
意思大概就是想讓武僧看起來更型一點,可以拳打腳踢
10/04 10:00, 11F

10/04 10:00, , 12F
裝備沒穿一半以上有護甲 抗太低的都不容易生存
10/04 10:00, 12F

10/04 10:00, , 13F
只用拳頭太不酷了這樣
10/04 10:00, 13F

10/04 10:01, , 14F
武僧兩個增傷被動完全上不了臺面 然後防禦被動又動刀
10/04 10:01, 14F

10/04 10:01, , 15F
MONK是要站著跟怪幹的 耐打程度很重要
10/04 10:01, 15F

10/04 10:02, , 16F
好少看到帶雲龍擺尾的武僧,金鐘破還相對多數
10/04 10:02, 16F

10/04 10:03, , 17F
天人還沒被動到已經謝天謝地了
10/04 10:03, 17F

10/04 10:04, , 18F
別的職業主動技能會隨被動技能改變作不同搭配 表示
10/04 10:04, 18F

10/04 10:05, , 19F
全職業技能卡最死就武僧 其他都廢技
10/04 10:05, 19F

10/04 10:05, , 20F
主動+被動有相輔相成效果 武僧是被動主動完全無關
10/04 10:05, 20F

10/04 10:08, , 21F
淚推"天人還沒被動到已經謝天謝地了"
10/04 10:08, 21F

10/04 10:08, , 22F
你不管大根小根 金鐘七星還是勁風雷霆 都是天人+洞獨
10/04 10:08, 22F

10/04 10:08, , 23F
MONK的主動防禦招就一個無敵 只好被動都掛防禦招補了
10/04 10:08, 23F

10/04 10:08, , 24F
不然就是薄皮嫩雞一隻~
10/04 10:08, 24F

10/04 10:09, , 25F
沒有擊回的武僧技能真的卡很大..回天明鏡幾乎必備
10/04 10:09, 25F

10/04 10:09, , 26F
來個爆率+10% 攻擊速度+10%的被動吧~~
10/04 10:09, 26F

10/04 10:11, , 27F
巴巴都有被動可以吸血 武僧卻沒被動可以擊回
10/04 10:11, 27F

10/04 10:12, , 28F
那2招影響不大 天人別改就好xd
10/04 10:12, 28F

10/04 10:12, , 29F
DH也是沒有未來 只有過去 因為舊娜套
10/04 10:12, 29F

10/04 10:12, , 30F
祕術的未來(?)
10/04 10:12, 30F

10/04 10:13, , 31F
是阿 比起DH 沒舊娜兩樣情 MONK好歹可以買裝彌補
10/04 10:13, 31F

10/04 10:15, , 32F
武僧廢技太多,主動六大招90%人用了五招以上
10/04 10:15, 32F

10/04 10:15, , 33F
新娜套跟高階黃裝比起來只有戒律變多可算優勢
10/04 10:15, 33F

10/04 10:15, , 34F
改版後被動選擇可能多些,但主動技目前實在改太少了.
10/04 10:15, 34F

10/04 10:17, , 35F
高護甲的套裝穿一穿 MONK改版後一樣可以很硬
10/04 10:17, 35F

10/04 10:17, , 36F
Monk遇到地板技只能落跑 巴巴人無視轉爽爽
10/04 10:17, 36F

10/04 10:18, , 37F
增加距離加入CD 不就是阿蠻衝鋒 -_-
10/04 10:18, 37F

10/04 10:18, , 38F
現在應該蠻多MONK無視地板技了吧 甲抗夠的話
10/04 10:18, 38F

10/04 10:20, , 39F
上面討論應該是高MP吧,如果低MP低抗低甲也爽打
10/04 10:20, 39F
還有 184 則推文
10/04 12:14, , 224F
還是重回推文的內容...武僧多數會用的裝
10/04 12:14, 224F

10/04 12:15, , 225F
含巫異等傳奇裝在內
10/04 12:15, 225F

10/04 12:15, , 226F
多半有全抗沒單抗, 有單抗沒全抗
10/04 12:15, 226F

10/04 12:15, , 227F
單抗全抗都要就沒護甲
10/04 12:15, 227F

10/04 12:15, , 228F
但1.0.5洞燭又被 nerf, 所以護甲應該還是重要些
10/04 12:15, 228F

10/04 12:16, , 229F
全身裝都用單抗+全抗+天人撐到700+抗
10/04 12:16, 229F

10/04 12:16, , 230F
那護甲應該會很慘...還不如找全抗+護甲
10/04 12:16, 230F

10/04 12:16, , 231F
但很多裝全抗+護甲後, 敏會很慘 :P
10/04 12:16, 231F

10/04 12:17, , 232F
但我想強調的是, 天人不是一定要有, 洞燭也不一定
10/04 12:17, 232F

10/04 12:17, , 233F
只是說, 什麼財力打什麼MP (單件裝8E對10MP來說
10/04 12:17, 233F

10/04 12:17, , 234F
應該不是很過份的假設)
10/04 12:17, 234F

10/04 12:18, , 235F
武僧高MP的問題跟技能套裝加成/屬性的問題比較有關
10/04 12:18, 235F

10/04 12:18, , 236F
比起來, 天人的問題還算小的
10/04 12:18, 236F

10/04 12:29, , 237F
單抗全抗護甲都有 DPS就會很慘...........
10/04 12:29, 237F

10/04 12:50, , 238F
是的 官網幾乎沒在討論天人 而是集中在幾點
10/04 12:50, 238F

10/04 12:51, , 239F
1.武僧增傷被動只有兩個(solo一個) 其他職業至少五個
10/04 12:51, 239F

10/04 12:52, , 240F
2.精氣系統 回精跟消耗不成比例
10/04 12:52, 240F

10/04 12:52, , 241F
3.閃躲判定對許多傷害沒用
10/04 12:52, 241F

10/04 12:54, , 242F
4.套裝加成效果極差 固定屬性沒抗
10/04 12:54, 242F

10/04 12:59, , 243F
5.被動跟裝備有關的都是防禦取向 沒有增傷取向
10/04 12:59, 243F

10/04 13:16, , 244F
假設MP3等於現在1.0.4 那MP7難度打起來的感覺
10/04 13:16, 244F

10/04 13:18, , 245F
大約等於1.0.4你把dps降75% 防抗降到傷害多50%
10/04 13:18, 245F

10/04 13:20, , 246F
武僧可以透過裝備技能把50%傷害盡量壓低
10/04 13:20, 246F

10/04 13:21, , 247F
但很難用裝備技能去堆消失的75%傷害
10/04 13:21, 247F

10/04 13:22, , 248F
更何況 許多的傷害是閃躲躲不了的 只能靠防抗
10/04 13:22, 248F

10/04 14:43, , 249F
我之前也抱怨過 我洞濁拿掉卻沒增傷被動可放
10/04 14:43, 249F

10/04 14:44, , 250F
套裝貴得要死 防禦面卻很低 反之又綁定防禦技能
10/04 14:44, 250F

10/04 17:23, , 251F
武僧1.05完全是nerf 一些改強的技能基本上沒什麼人用
10/04 17:23, 251F

10/04 17:23, , 252F
就算1.05應該也是沒人會用
10/04 17:23, 252F

10/04 18:11, , 253F
所以有完PTR的 武僧跟其他職業比起來 弱很多?
10/04 18:11, 253F

10/04 18:36, , 254F
我是不認同武僧攻擊輸出比巴巴人低,光看帳面dps當然
10/04 18:36, 254F

10/04 18:38, , 255F
低,可是目眩,回天,定罪加上去不會輸,在說到防禦面,
10/04 18:38, 255F

10/04 18:39, , 256F
武僧有無敵,加上閃避率超高,如果巴巴人沒吸血技根本
10/04 18:39, 256F

10/04 18:41, , 257F
沒得比,所以說論閃避的話防禦面不差阿,不然怎會被ner
10/04 18:41, 257F

10/04 18:46, , 258F
可是阿鰻可以腰帶吸血 被動吸血 難道要我們用精轉血
10/04 18:46, 258F

10/04 18:46, , 259F
拚吸血%嗎~
10/04 18:46, 259F

10/04 18:52, , 260F
同dps武僧當然贏八八 可是要達到同樣的戰力花費差多
10/04 18:52, 260F

10/04 18:53, , 261F
了 巔峰是巴巴天下不說 1.0.5哀最大的就兩個職業
10/04 18:53, 261F

10/04 18:54, , 262F
WIZ跟Monk 巴巴戰吼調低 PTR還是一堆實況再轉
10/04 18:54, 262F

10/04 18:55, , 263F
官網一堆Monk玩了PTR後死心準備轉職 才會有這篇文章
10/04 18:55, 263F
文章代碼(AID): #1GREmDpr (DIABLO)