[問題] DirectX視角原地360度旋轉
因為想要做出
1.按a鍵視角原地逆時針轉
2.按d鍵視角原地順時針轉
但是因為Camera的程式為
device.Transform.View = Matrix.LookAtLH(new Vector3(CameraPosition_x,
CameraPosition_y, CameraPosition_z),
new Vector3(CameraPosition_x , CameraPosition_y-20, CameraPosition_z-100),
new Vector3(0, 1, 0));
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有點卡住不知道如何用x,y,z的變化來做到視覺原地旋轉的效果
想請教板友了
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※ 編輯: hhmmjj 來自: 140.115.70.160 (08/11 22:44)
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