Re: [新聞] 電玩失調症現已被WHO認定為疾病
※ 引述《wizardfizban (瘋法師)》之銘言:
: "Gaming Disorder" Now A Recognized Illness According To World Health
: Organization
: https://tinyurl.com/y2yxwzc8
: The World Health Organization has decided to add gaming disorder to its list
: of recognized illnesses. The 194 members of the group made the decision toda
y
: at the 72nd World Health Assembly.
: WHO agreed to adopt the eleventh revision of the International Statistical
: Classification of Diseases and Related Health Problems, which is also known
: as ICD-11. This new revision of the ICD includes gaming disorder as an
: illness. According to WHO’s ICD-11 this is the definition and
: characterization of gaming disorder:
: “A pattern of persistent or recurrent gaming behavior (‘digital gaming’ o
r
: ‘video-gaming’), which may be online (i.e., over the internet) or offline,
: manifested by:
: Impaired control over gaming (e.g., onset, frequency, intensity, duration,
: termination, context);
: Increasing priority given to gaming to the extent that gaming takes
: precedence over other life interests and daily activities; and
: Continuation or escalation of gaming despite the occurrence of negative
: consequences. The behavior pattern is of sufficient severity to result in
: significant impairment in personal, family, social, educational, occupationa
l
: or other important areas of functioning.”
: According to Gameindustry.biz, WHO explained the decision to include gaming
: disorder was made by experts from different disciplines and regions and was
: based on reviews of available evidence.
: In June of 2018, WHO finalized the ICD-11 and various video game industry
: organizations, such as the ESA, pushed back on the decision. Gameindustry.bi
z
: reported last year that the ESA felt the decision in June “recklessly
: trivializes real mental health issues like depression and social anxiety
: disorder.”
: Today, WHO has announced the ICD-11 will go into effect on January 1, 2022.
: Gaming addiction has long been a problem for some and has been a highly
: debated and often discussed topic among health officials, gamers, researcher
s
: and politicians. Dr. Douglas Gentile, a psychologist, and the Iowa State
: University’s Media Research Lab head told Kotaku in an interview in 2017
: that, after surveying thousands of subjects, “We found that gaming precedes
: the depression if they’re damming enough areas of their life where it count
s
: as a disorder.”
: This classification and recognization of gaming disorder by The World Health
: Organization is a big step forward in the debate surrounding gaming
: addiction. Recently, members of the US Congress began creating legislation t
o
: ban addictive loot boxes.
: ====
: 不意外地....通過了。
: 2022年1月1號ICD-11正式生效。
我好奇一件事情
呆丸人多數人對政治狂熱比電玩失調還嚴重
這樣ICD code是不是也該列一下
有關這類的document不是嗎??
所以說個笑話
這世界上幾乎都是假的資本主義
頂多都是違反市場機制所做出的行為
除非已經失控了才需要管制
但看來真正失控的反而無法管制
超神奇的說It’s magic~
———————————————————
題外話:最近本肥肥的朋友們
一直被某些電玩的某種東西(比如說某個神樂
遮蔽惹雙眼
是不是也該去加入戒斷療程ㄉ行列惹呢?
☺ ☺ ☺
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 117.19.169.80
※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1558853431.A.5A8.html
→
05/26 14:59,
5年前
, 1F
05/26 14:59, 1F
政商類等政治獻金(得標、回扣、抽人頭)
走門外的其實比課幾單都還可怕
※ 編輯: luckyalbert (117.19.169.80), 05/26/2019 15:27:14
推
05/26 15:58,
5年前
, 2F
05/26 15:58, 2F
就我以前唸過&學習過的資料來回想一下
我大概知道大大你在說什麼xD
※ 編輯: luckyalbert (117.19.169.80), 05/26/2019 16:05:48
※ 編輯: luckyalbert (117.19.169.80), 05/26/2019 16:06:45
→
05/26 16:24,
5年前
, 3F
05/26 16:24, 3F
討論串 (同標題文章)
本文引述了以下文章的的內容:
完整討論串 (本文為第 11 之 16 篇):