[BB][心得] 升聯後要有心理準備 和 有趣的提問
如果說,最低層級的三聯是新手村,
那麼從三聯升到二聯後才是真正的開始,將會有完整的體驗。
通常一開始升聯後,都會在後段班,甚至只能當分岸第八名,直接降級。
隨著時間過去,實力的累積,
慢慢地,在升上去後,不但能生存,甚至還能佔有一席之地,能穩定進入季後賽。
然而,最後的關卡:總冠軍的榮耀,卻可能是很多人一直無法突破的門檻,
每次有機會時,總是剛好有一隊比自己強的球隊擋在那邊,
彷彿在大聲喊著:you can not pass!
你會明顯感覺到,升聯後,難度變高了,不再像升聯前一樣那麼容易。
如果我們換個角度,從數字的觀點來看,
目前 Taiwan 帳面上大約有 115 隊,一聯有 16 隊,二聯有 64 隊,
用簡化的算法可以得出:
目前一聯約是前 0%-13.9%,二聯約是前 14.8%-69.6%,三聯約是前 70.4%-100%。
可以注意到,二聯的範圍其實很大,
合理推測,球隊的實力落差可能也很大,
要追上這個差距,可能要花比想像中還要多的時間。
這個過程可能也會比較辛苦,
也許可以從其他方面,例如國排世排、杯賽、瘋狂星期三,來感受球隊的成長。
另外,排名越前面越難進步,
這也印證了升聯後,想要拿到總冠軍,難度也是會增加。
前陣子在 BB 的論壇裡,看到有兩個人提出了有趣的問題。
剛好兩個人都來自 USA 的三聯,我們先來看一下 USA 的情況。
目前 USA 帳面上大約有902隊,
各層級的聯累計的球隊數是:
一聯有 16 隊,到二聯有 80 隊,到三聯有 336 隊,到四聯 902 隊。
也就是說,目前一聯約是前 0%-1.8%,二聯約是前 1.9%-8.9%,
三聯約是前 9.0%-37.3%,四聯約是前 37.4%-100%。
一、首先是 MichTodd 的詢問:
https://www.buzzerbeater.com/community/forum/read.aspx?thread=322394&m=893
: I don't get this game. My players aren't good enough to win my league, yet
: they're too expensive to keep together?? I've had this problem numerous
: times. That doesn't make a whole lotta sense imo. How am I supposed to win my
: league if I can't either train my players up to where they can conceivably
: advance, or afford to purchase some players who can help me advance? It's
: like I'm stuck. I now have to sell some of my players so I don't go bankrupt
: making my goal of advancing even further away - then sit around for a few
: seasons, not even competing to win the league, so I can save money
: for a few seasons. All the while the few players I have that are decent, are
: getting older while I save money. Then I have to start the process all over
: again. It's crazy.
Q翻:
我搞不懂這遊戲。
我的球員沒有強到可以贏得總冠軍,但他們的薪水又貴到很難維持這個團隊。
我已經碰到這個問題非常多次了。
在我看來這不太合理。
如果我既沒辦法把球員練到可升聯的強度,也買不起能幫助我升聯的球員,
這樣我是要如何贏得總冠軍?
看起來我被卡住了。
我現在得要賣幾名球員來避免破產(但這反而讓我離升聯的目標越來越遠)
然後休息個幾季,不去爭冠,藉這個機會存些錢。
然而,在我存錢時,球員也漸漸老去。
結果我又必須從頭開始建隊。
真的是瘋了。
Azariah 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=322394&m=896
: 1. Do you have the arena design or merchandise store built? Once built up,
: those provide permanent passive income for future seasons (the initial
: payback period is around 7-8 seasons for the 1M arena and the level 1 & 2
: merch stores, slightly longer for the 4M arena and level 3 merch store).
:
: 2. Homegrown and local merchandise bonus adds a bonus based on your "Team
: Sales" merchandise component (which is usually $20k-$25k/week in d3). This
: bonus can be 80% or more of the Team Sales component if the majority of your
: salaries are for US players or players you drafted.
:
: 3. You're well over soft cap on attendance (attendance falls off sharply
: above 19,000 total butts in all seats), you should experiment with setting
: your bleachers and lower tier prices higher to get more total revenue out of
: very slightly lower attendance (but as you drop closer to the soft cap,
: you'll hit a point where more ticket price increases decrease total revenue)
:
: Otherwise, the biggest challenge I've faced with training is to try to time
: my training waves so that I'm getting the big salary (and effectiveness)
: spikes matched up with a timing where my team is ready to contend for a
: league championship & promotion.
Q翻:
1.你有蓋場館設計(例如 4M 場館)和商品販賣店嗎?
只要一蓋好,未來就會有永久的被動收入。
(1M 場館和 1,2 級商品店大約要 7-8 季才回本,4M 場館和 3 級商品店會再長一些)
2.本地及自家培訓球員的商品加成是根據商品銷售中的球會收入計算的。
(在三聯通常是 20-25k)
如果大部分的薪資都花在本地或自己選秀的球員身上,
這個加成可以到球會收入的 80% 或更高。
3.你的入場人數已經超過軟上限了(入場人數超過一萬九後會明顯下滑),
可以嘗試把露天看臺和下層座位的票價調高,增加總收入。
(但要注意如果票價高到入場人數降到接近軟上限的某一個點,總收入反而會開始下降。)
除此之外,我在訓練時碰到最大的挑戰是,
要讓 同一批訓練的球員在其薪資(和戰力)將要大幅成長的那季 剛好是
球隊把所有條件準備好要爭奪總冠軍與升聯的時候。
little Guest 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=322394&m=905
: It seems that your league is very competitive and challenging.
: Besides increasing income, I’m sure you also know that players should be
: chosen based on a high performance-to-salary ratio.
:
: I've seen a method used by quite a few B3 teams: they bid a small amount on
: a player and then fire them before the financial update.
: Although I think this method is a bit dirty, it can indeed give you a player
: whose strength is greater than their one- or two-thousand salary.
Q翻:
看起來你所在的聯很競爭很有挑戰性。
除了增加收入,我相信你也早就知道要選擇精實而非虛胖的球員。
我有看過有些 B3 球隊會用這招:用便宜的價格標到球員,然後在財政更新前開除。
雖然我覺得這有點黑心,但這樣買到的球員確實遠比一兩千薪資的球員還要強。
二、再來是 Zoey 的提問
What does a Div 3 winner look like?
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=1
: What the title says.
: Salaries, staffing, infrastructure, arena, roster construction, prospect
: training, and anything else I have missed.
: For the past 10 seasons I feel like I have tried to stay flexible and attempt
: to take advantage of my opportunities, but at this point I feel like I am
: meandering.
: I am sure there are a million different ways to do it but if someone could
: provide a sort of check list or generally accepted strategy I would be
: incredibly grateful.
Q翻:
三聯冠軍大概長什麼樣子?
如標題所示。
薪資、職員、球隊基礎建設、場館、隊伍建構、新秀訓練,以及其他我漏掉的部分。
過去 10 季我以為自己一直在試著保持彈性並想辦法保握機會(爭奪冠軍),
但現在我覺得自己其實只是在原地打轉。
我知道這世上可能有上百種不同的方式可以達到這個目標。
不過如果有人可以提供一份檢查清單或是一個普遍接受的策略的話,我會非常感激。
tough 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=2
: Judging from various teams’ in top of D3 leagues (via Azariah’s Silver
: Ticket series last season) the formula for a championship caliber D3 team has
: part of the following:
:
: Strong, stable roster construction (Around 400k salary normally, perhaps
: 450-500k on title pushes and rams gunning for a championship)
: How that 400k is spent is ambiguous, however having star players in a couple
: of positions (Think 65-85k salary, 2 of those, surrounded by 2-3 35-50k
: players and rest of rotation filled with 15-25k players) who can take over
: the game would be recommended. You’d also get nice brownie points if you’re
: either A) developing those star players or [ B)] have complementary players
: getting trained that fit seamlessly with said star player. Most winners are
: doing some sort of training, as it is a viable source of income if you sell,
: or supreme cost efficient benefit as later in the season your trained player
: now will outperform his salary from the beginning of the season.
:
: Strong finances: pretty simple, you have a stack of cash and you’re either
: utilizing it to hold a larger salaried roster OR you’re operating at a net
: loss while having a roster that can compete. Most D3 champions break even or
: are operating at minimal losses during their championship campaign, with a
: rare select few that operate at a substantial profit. Since you’re winning a
: ton you will get fans in the arena, so around 240k+ in ticket revenue (this
: number will differentiate by arena size and other factors like merchandise
: store, TV station, etc) while also harboring decent merchandise revenue.
:
: DISCLAIMER: did not include profits from TV and Radio/Merchandise store
: because some teams don’t have it; but this is a supreme benefit. Using
: myself as an example, my D3 averages 50k merchandise for most teams, however
: with my 4M arena, TV station and merch store I feel in 135k per week, which
: enables me to carry much more salary than my competition.
:
: Your staff depends on if you’re training high caliber players or not, but
: most champions will likely still run a level 4-5 trainee, a doctor of players
: get hurt, and a sports psychologist to keep players in top gameshape. This
: will run you about 50-60k per week
:
: The biggest part of team management is legit training in my opinion; you
: can’t just carry a stagnant roster of players not getting better, you
: don’t reap any benefits whatsoever unless you time the market and when
: people will buy XYZ kind of player. So it is of utmost importance to train
: players so you can get the most bang for your buck. Now…what kind of players
: to build? That’s entirely up to your imagination but the biggest wave right
: now is either
:
: A) training guards/wings that can score amongst all 3 levels
: OR
: B) train defensive stopper Centers that can start the offense with passing
: (AKA “SBers”)
:
: You build one to complement the other, since you get the best of both worlds
: when you combine the 2, like a good ol peanut butter and jelly sandwich. The
: SBers can give you flow and defense while the scorers can put it in the cup,
: and do whatever else you train them to do.
: Now of course these ain’t the only players to build; there is still a niche
: market for Pass first guards, all around forwards, or even the old school
: dunk it inside center, but if you wanna make a quick profit a solid wing or a
: solid SBer are the most attractive market options.
:
: Once you build a player that you like, you must surround him with talent.
: Even with 1 position training 3 players you will need to have 2 more guys on
: the starting lineup and 5 more to make a solid enough 8 man rotation. This is
: where you either train a second batch of trainees to complement OR you have
: built enough money to build around the edges. Either strategy works but you
: usually will be getting your money up as you’re training and when the
: opportunity presents itself, that’s when you strike.
Q翻:
從各支三聯頂尖球隊來看(參考上季 Azariah 的 Silver Ticket 系列),
有能力在三聯奪冠的球隊通常具備以下條件:
穩定且強大的隊伍建構:
通常總薪資約 40 萬,要衝冠軍的可能 45-50 萬。
40 萬薪資要怎麼分配沒有一定的公式,
但一般建議是擁有幾名不同位置、能主宰比賽的明星球員,
例如兩名 6.5-8.5 萬薪的球員,搭配 2-3 名 3.5-5 萬薪的球員,
再加上其他 1.5-2.5 萬薪的輪換球員。
如果明星球員是自己練的,
或是訓練能和明星球員完美配合的互補球員的話,這樣更是加分。
大部分的三聯冠軍其實都會進行某種型式的訓練,
因為藉由出售球員可能獲得收益,
或者享有超額的效益,即在球季的後期,被訓練球員的表現將超過他季初的薪水。
強健的財政:
很簡單,要嘛有強大的收入來支撐高薪隊伍;
要嘛有大量的現金可以靠燒錢來維持有競爭力的隊伍。
大部分的三聯冠軍在爭冠的過程中能保持收支平衡或少量虧損,
只有極少部分的人能獲得可觀的收益。
由於贏了很多比賽,會吸引很多球迷到場,因此門票收入可以到 24 萬以上
(實際數字會因場館大小、商品店(?)、電視台等因素而不同),
同時還能獲得可觀的商品收入。
提醒:
前面沒有把電視及廣播台、商品店給算進去,因為有些球隊沒有這些設施;
但若有的話,會帶來極大的好處。
以我自己為例,
我所在的三聯大部分球隊每週商品收入約 5 萬,
但我有 4M 場館、電視台和商品店,每週商品收入感覺有 13.5 萬,
讓我可以支撐比競爭對手還要高的球員薪資。
Q註:
4M 場館 + 三級商品店每週有 47559 的商品收入,但同時三級商品店有 1萬5 的維護費。
另外,美國三聯的電視合約費用大約有 10 萬初頭。
職員的部分取決於你是否有在訓練高水準的球員。
不過大部分的冠軍球隊會配置 4-5 級的訓練員、能應對受傷的隊醫,
以及幫助球員保持最佳狀態的運動心理學家。
每週花費約 5-6 萬。
在我看來,管理球隊最重要的是有效的訓練;
你不能只是帶著停滯的隊伍,球員都不成長,這樣拿不到半點好處,
除非你能掌握市場時機,知道人們什麼時候會買怎樣類型的球員。
因此,訓練球員非常重要,這樣你才能讓投入的資源得到最大的效益。
那麼,該培養怎樣的球員呢?
這完全取決於你的想像力,但目前最流行的是:
A.訓練能內外線全能得分的後衛或側翼球員。
B.訓練能以傳球發動進攻的防守特化型中鋒(俗稱 SBers)。
這兩者是相輔相成的,因為當你把兩者組合在一起,
兩邊的好處你可以全都要,就像經典好吃的花生醬果醬三明治。
SBers 可以提供進攻流程以及(內線的)防守,
得分手則負責得分以及其他你訓練他做的事情。
當然,這不是唯一的選擇;
像傳球優先的後衛、全能前鋒、甚至是傳統高內三圍的中鋒,
雖然是小眾市場,但仍然可能有特定的需求。
不過,如果你想要快速獲利,優秀的側翼球員或 SBers 是市場上最吸引人的選擇。
當你打造出你喜歡的球員後,你還需要其他人才。
即使用單訓練位訓練出三名球員,
你仍然需要額外的 2 名先發以及其他 5 名球員來組成穩固的 8 人輪替。
這時你可以選擇訓練第二批球員來補充,或是用之前累積的資金來補強。
兩者都可行,不過通常你在訓練球員時候,球隊資金也會增加。
一旦機會出現時,就要果斷出手。
原po Zoey 回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=4
: So now I am left wondering what do you do to be able to sustain this kind of
: machine? My team doesn't have the capacity to even try run a team like this.
: What do you do in the interim to become such a team? Because I feel like I
: have spent 2 IRL years on my team and have nothing to show in this regard.
Q翻:
所以現在我在想你們是怎麼有辦法維持這種團隊的?
我的球隊根本沒有能力嘗試像這樣的運作。
在過渡期間,你們是如何做的才能成為這樣的球隊?
因為我感覺我的球隊已經花了現實世界的兩年,但在這方面卻沒有任何成果。
Behemot 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=6
: To add a couple of things I think you need to finish building your arena, way
: to small to compete in III div. In my opinión at least 12000/3000/500/40 and
: for the time you want to really push for promotion you need to have your
: arena fully built that means around 14-15000/5-6000/500/50 depends if you
: prefer more or less bleachers. The arena is the number one priority because
: when you promote you can take advantage of the fan boost and really make some
: decent money.
: Also if you plan on playing the game for a long time you can think about the
: arena design but it's not a priority until you finish to build all your
: seats. Another things, from what i see of your players on sale they lack a
: lot of defense, nowadays defense has a lot more value over shooting. I would
: prefer a guard with 14 jump shot and 17 outside defense over a guard with
: those numbers flipped.
: If i were you, for this season i would pay the Minimum salary and focusing on
: building the arena. And Next season when draftees come out buy 3 "guards" of
: 18 years old with superstar-mvp potential with decent starting skill point
: (something around 55 sos) and another 3 with all-star/perennial all-star
: potential and just rebuild from Scratch.
: It Will be a long way (at least 4/5 season) before you see the resulta but
: you Will be in a way better position from what you are now
Q翻:
補充幾點。
我覺得你需要把場館給蓋好,目前的太小了,沒辦法在三聯競爭。
我認為至少要 12000/3000/500/40,
而當你想要全力拼升聯時,你需要把場館完全蓋好,
大約 14-15000/5-6000/500/50,實際取決於你想要更多或更少的露天看臺。
場館是最優先的項目,
因為當你升聯時,你可以利用冠軍光環帶來的球迷增長來賺到很不錯的門票收入。
另外,如果你有打算長期玩這個遊戲,可以考慮蓋場館設計(例如4M場館),
不過要等你先把場館座位蓋完後再考慮。
另一件事情是,我看你掛賣的球員,他們的防守能力都很不足。
現在防守已經比投籃還有價值。
我個人偏好跳投 14、外防 17 的後衛更勝過於兩者數值相反的後衛。
如果我是你,這季我會只付球員薪水最低額,並專心在蓋場館座位。
下季在新秀出來後,我會買 3 名 18 歲 8-9 潛的優秀後衛(大約技能總和 55 點),
以及另外 3 名 6-7 潛的球員,然後從零開始重建。
在看到成果之前,這將會是一段漫長的過程(至少 4-5 季),
但到時候你所處的狀態會比現在好很多。
LynxBK 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=9
: He is not a newbie manager, so I think he doesn't need to start with 18 year
: olds. That is a team strategy for newbies, managers of U21/NT farms or those
: who want to take a break from ultra-competitive team management and go full
: rebuild. Sure, like you suggested, if he want to wait 4-5 seasons then hit
: the restart button and go with six new 18 year olds (in D4). But I suspect he
: wants to start competing asap, so why not set the starting point little
: higher? I'd say, if he wants to compete in 2 seasons, instead of starting
: with 18 year olds 60+ TSP, go for 19 year olds with 70+ TSP but only if he
: goes with Youth coach (and training facilities). If he don't want to employ
: youth coach, then why even bother with 18/19, go for 20 year olds at 85ish
: TSP and MVP+ potential (and that would mean 3 players, not 6). The remainder
: of the strategy stays the same: keep your team within salary floor, invest in
: the Arena, but fight to stay in D3.
Q翻:
他不是新手經理人,所以我認為他不需要從18歲的球員開始訓練。
那是給新手、U21/NT 養成的農場型經理人、
或是想從高度競爭的環境中休息一下並重建的人的策略。
當然,如果他願意等 4-5 季,那就按下重啟鍵,帶著 6 名 18 歲的球員從四聯開始。
但我懷疑他想要儘快讓球隊有競爭力,這樣何不把起點稍微設高一點?
我會說,如果他想在兩季內具有競爭力,
那與其開始訓練總點數 60+ 的 18 歲球員,不如訓練總點數 70+ 的 19 歲球員,
前提是他有請青訓(和蓋訓練設施)。
如果他不想要請青訓,那何必特別去找 18/19 歲的球員呢?
直接找總點數 85 左右、9+ 潛的 20 歲球員就好了(且只要 3 名,而不是 6 名)。
剩下的策略保持不變:讓球員總薪資保持在球員薪水最低額附近,
並投資場館座位,同時努力想辦法留在三聯。
Azariah 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=10
: Tough's analysis is pretty good, a few nits I would pick
:
: 1. Merchandise comes from four main sources: league standings and performance
: vs TV/rival games (the Team Sales category), what % of your salary is from
: home country flagged players with self-drafted counting 2x (the Homegrown &
: Local category, which is a multiplier of Team Sales), a % of the salaries of
: your players with top league/division/country/world rankings in the big 5
: stats + rating (the Jersey Sales category, which also gets boosts from
: players having an international cap the prior week and small boosts for all
: star selections in the second half of the season), and fixed income from the
: Arena Design upgrade and Merchandise Store. It's expected/described in the
: manual that the TV & Radio station reduces the impact of losing streaks on
: your Team Sales component but I haven't really seen data trying to estimate
: how big or small that effect is.
:
: The big differentiator for merch in most divisions is Jersey Sales (with HG&L
: being second biggest). One big star that can be the focus of your offense is
: the easiest way to "hack" Jersey Sales.
:
: Staff wise, you should be able to have solid staff for under 30k. I agree
: with having a level 4-5 trainer, but would advocate for a level 2 doctor
: (solely for the massage specialty), a level 1 PR manager or maybe level 2 for
: a specialty, and a level 4-5 sports psychologist.
:
: The primary reason to go with a higher level doctor would be as insurance -
: the doctor's level has a larger effect on reducing the length of an injury
: when it happens, rather than trying to hire a high level doctor after the
: fact to speed the recovery up. If you're tight on budget, you can run naked
: and pray to the BB-gods instead.
:
: I've had a very hard time trying to quantify the impact of a PR manager. My
: assumption is that it has a small impact on your Team Sales merchandise and
: arena attendance, but both effects are dwarfed in magnitude by your team's
: performance, especially below division 1.
:
: And yeah, the most important part of contending is training well, and lining
: up your training cycle with your contention cycle, so that your trainees are
: getting their big, expensive pops on the season you're promoting (which makes
: your end of season team +$50k in value compared to salary paid, for free).
Q翻:
Tough 的分析相當不錯,我挑幾個地方補充。
1.商品銷售主要來自四個來源:
聯賽排名與對電視直播/死敵的表現(球會收入 這個分類)、
本國籍球員薪資佔比,其中自家選秀球員以 2 倍權重計算
(本地及自家培訓球員 這個分類,會是球會收入乘上加成因子)、
球員薪資的某個比例,該比例由其五大主要數據和評分在聯賽/分級/國家/世界的排名決定
(球衣銷售 這個分類,若前一週球員有參與國家隊的比賽將獲得額外的提升;
若有入選全明星,球季後半會有小幅提升)、
和來自場館設計以及商品店的固定收入。
遊戲指南有提到且預期電視及廣播台可以降低連敗對球員收入的影響,
但我還沒有看到有人估計這個影響有多大。
在不同等級聯賽的商品收入中,最大的差異是球衣銷售(其次是本地及自家培訓球員)。
想要快速提升球衣銷售,最簡單的方法是擁有一名能做為進攻核心的明星球員。
職員的部分,每週的預算控制在3萬內應該可以有不錯的職員。
4-5 級的訓練員我認同,不過我會推薦 2 級的隊醫(主要是為了按摩理療的特長)、
1 級公關或 2 級有特長的,以及 4-5 級的運動心理學家。
使用比較高級的隊醫的主要理由是保險起見——等級高的隊醫在降低受傷發生時的嚴重性
,會比受傷後才請等級高的隊醫來增加恢復的速度還有效。
如果你的預算很緊繃,你也可以只用 1 級隊醫裸奔並祈禱 BB 之神的保佑。
我一直很難把公關的影響給量化出來。
我的猜測是公關對於商品的球會收入以及場館的入座率有些微的影響,
但這些影響跟球隊的表現比起來根本是微不足道,特別是低於一聯的級別。
然後是的沒錯,爭冠時最重要的是良好的訓練以及能把訓練週期和爭冠週期給配合好,
這樣訓練的球員就能在要升聯的那季得到巨大且昂貴的成長
(讓你在季末時得到比帳面薪資還多約 5 萬價值的戰力,而且還免費)。
Gaillimh 這樣回應
https://www.buzzerbeater.com/community/forum/read.aspx?thread=329229&m=12
: One thing you need to understand is this is a mature game in the sense that a
: lot of managers have been playing a long time.
:
: I've been here over 35 seasons and never made it out of D3. Had some good
: teams and either ran into better managers, bad luck or a combination of both.
: The important thing is to learn why you lost. Otherwise you are just
: meandering.
:
: It is a manager game so tactics don't matter as much as managing the team in
: all aspects. That means building the infrastructure to support the team. Part
: of that is building out the arena. Part of that is adding arena upgrades.
: Part of that is the staff. And part of that is learning how to buy, train and
: sell players to add to your coffers. It's a lot to take in.
:
: Teams go up and down the divisions all the time. I ran into Bananahorns one
: season when he was on his way (ultimately) to the NBBA. It's hard to compete
: with teams that have fully built out arenas and many more seasons of
: knowledge. But it also tells you that success is hard to sustain.
:
: A couple of managers have given you the advise you need. All I can add is
: that it takes a while to get to where you want to go. You kind of have to
: enjoy the ride. Because at most, only 2 teams promote out of D3.
:
: Know when to held 'em, know when to fold 'em, know when to walk away. I'm
: going to relegate for the 5th time next season. I'll come back stronger. But
: there's no guarantee it will work this time either.
Q翻:
有件事你需要理解:這是一款成熟的遊戲,意思是有很多經理人已經玩了很久了。
我在這已經玩了超過 35 季,但卻沒有從三聯升上去過。
曾經也擁有過不錯的隊伍,但不是碰到更強的經理人,就是運氣不好,或是兩者都有。
重要的是要學會為什麼會輸。
不然只是在原地打轉。
這是一款經理人遊戲,所以戰術的重要性遠不如從各個方面管理好整支球隊。
這意味著要建立能支撐球隊的基礎架構。
一部分是要擴建場館;一部分是要升級場館設計/設施;一部分是職員;
一部分是要學習如何藉由買球員、訓練和賣球員來增加資金。
要學的東西有很多。
球隊會在不同等級的聯之間一直上上下下。
我曾經有一季碰到 Bananahorns,那時他正在往上爬,(最終)升到 NBBA。
想要打贏那些已經把場館建好且擁有更多經驗的球隊是很困難的。
但這也告訴你成功是很難一直維持的。
前面已經有幾位經理人給了你很好的建議。
我能補充的是,要到達你想要到的位置是需要時間的。
你多少還是得去享受這段旅程。
因為,最多只有兩隊可以從三聯升上去。
要懂得什麼時候該跟進,懂得什麼時候該放棄,懂得什麼時候該走開。
下一季將是我第 5 次的降級。
下次回來我會變得更強。
但也不能保證到時候一定會成功。
舊版非官方情報站備份
https://drive.google.com/drive/folders/1lk-Dm8mWJ7ap4E8QUTenYHnM89VfIJYJ
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※ 編輯: PPguest (122.100.68.95 臺灣), 12/10/2025 00:53:24