Re: [UD] 2010-08-16 更新

看板CGI-Game作者 (低調)時間15年前 (2010/08/20 00:04), 編輯推噓5(501)
留言6則, 5人參與, 最新討論串2/2 (看更多)
UD應該沒多少板友在玩了吧 ╮( ̄ ^  ̄)╭, 我粗略翻譯一下... ※ 引述《j10417 (=Door=)》之銘言: : 看不是很懂...... : * Survivors and zombies alike are finding it easier to navigate the : familiar wreckage of the city streets. Survivors can get directions to a : nominated safehouse; zombies automatically focus on the most recent groan or : scent trail. 生存者和殭屍將會更容易在都市中導航. 生存者在進行中會得到自己所設定安全小屋的 方向定位. 殭屍則會自動觀注最近的獵食呻吟/活人氣味追蹤. : * Settling in for the long haul, some survivors have been modifying and : memorising their safehouses. Those able to scout a safehouse can spend 30AP : to survey the building, giving them approximately 5 extra AP per day within : their nominated safehouse, until they die or the safehouse is ruined. 這邊是介紹生存者的新技能:偵察安全小屋 (Scout Safehouse). 就說明來看, 似乎是 在所設定的安全小屋裏, 花費30AP偵察完畢後, 每天在這小屋中休息時將會多出額外5AP , 這個效果將持續至生存者死亡或是小屋被毀壞為止, 但說明中並未解釋這5AP是怎麼加 的就是... : * A few zombies have been heard bellowing with rage when faced with large : numbers of survivors, issuing a louder feeding groan which attracts the dead : from further afield. 這邊是殭屍新技能:大聲吼叫 的簡介, 算是獵食呻吟的進階版, 殭屍面對25個活人以上 時, 吼叫聲涵蓋範圍將由原本的附近6格變為附近10格. 這個技能大概是方便殭屍們呼朋 引伴吃大餐吧. : * Zombies are lurching into the deepest shadows of dark buildings, making : it harder to escape their tangling grasp in the dark. 殭屍會潛伏進入黑暗建築物的陰影中, 這使得目標將更難在黑暗中逃脫殭屍的死纏爛打 (Tangling Grasp)技能. 也就是說, 以往在地區被殭屍佔領後, 躲到黑暗的俱樂部、銀行 裏可以大幅提升生存率的招式將沒用了-.- 題外話, 最近回鍋UD, 發覺其實它還是比ZP耐玩一些, ZP目前玩家間的互動太少了, 比 較起來, 在UD看外國人打嘴砲其實也是一種樂趣啦 (茶) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 122.124.168.53

08/20 00:51, , 1F
僵屍又更IMBA了*(倒
08/20 00:51, 1F

08/20 08:31, , 2F
沒有道具外掛,生人很難玩。還是玩殭屍好!?
08/20 08:31, 2F

08/20 19:26, , 3F
UD的樂趣之一是看外國人吵架XD
08/20 19:26, 3F

08/21 17:08, , 4F
UD的樂趣就是生人打殭屍 死人咬人等復活 活了又是活龍一條
08/21 17:08, 4F

08/22 11:57, , 5F
不是還有PKGK戰嗎
08/22 11:57, 5F

08/22 12:01, , 6F
好希望出個好玩的遊戲哦..
08/22 12:01, 6F
文章代碼(AID): #1CRLOKgy (CGI-Game)
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文章代碼(AID): #1CRLOKgy (CGI-Game)