[IKA ] 單位效率試算
只算前期單位(到弓箭手) 因為只算攻防 所以沒考慮存活力
假定部隊大小100人口,忽略所有金錢支出(個人感覺金錢消耗是不明顯..)
部隊 價格/攻擊比 價格/防禦比 總攻防輸出 升級效率成長
Slinger 11.43 11.43 700/ 700
Slinger+1 9.98 9.98 900/ 900 14.5% / 14.5%
Swordman 6.75 11.29 1170/ 700
Swordman+1 6.77 11.36 1410/ 850 - 0.3% /- 0.6%
Phalanx 19.33 8.92 600/1300
Phalanx+1 18.40 8.49 750/1625 5.1% / 5.1%
Archer 17.20 17.20 1000/1000
Archer+1 16.72 16.72 1250/1250 2.9% / 2.9%
部隊大小300人口
Slinger 11.43 11.43 2100/2100
Slinger+1 9.25 9.25 2700/2700 23.6% / 23.6%
Slinger+2 8.39 8.39 3300/3300 10.3% / 10.3%
Swordman 6.75 11.29 3510/2100
Swordman+1 6.02 9.98 4230/2550 12.1% / 13.1%
Swordman+2 6.41 10.83 4950/3000 - 7.0% /- 7.9%
Phalanx 19.33 8.92 1800/3900
Phalanx+1 16.44 7.60 2250/4875 17.6% / 17.5%
Phalanx+2 16.96 7.83 2700/5850 - 3.3% /- 2.9%
Archer 17.20 17.20 3000/3000
Archer+1 14.74 14.74 3750/3750 16.7% / 16.7%
Archer+2 15.57 15.57 4500/4500 - 5.3% / -5.3%
結論: 弓箭手除了存活力以外真的很爛(?)
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